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Sovereignty Levels and benefits

The mechanics for claiming and loosing sovereignty in a system remain the same. It is also important to note that sovereignty changes are enforced during downtime.

Sovereignty 0

This is the base level at which unclaimed systems are.

Sovereignty 1

This level is reached when a starbase is anchored and sovereignty is held for 7 days in the system.

Sovereignty 1 allows for:

Sovereignty 2

This level is reached when Sovereignty 1 has been held for 14 days in the system.

Sovereignty 2 allows for:

Sovereignty 3

This level is reached when Sovereignty 2 has been held for 14 days in the system.

Sovereignty 3 allows for:

Sovereignty 3 in a system is also one of the requirements for Constellation Sovereignty, which will be explained right after Sovereignty 4 is detailed.

Sovereignty 4

This level is reached when:

Sovereignty 4 allows for invulnerability of the Capital system;

We finally arrive to;

Constellation Sovereignty

Constellation Sovereignty expands the marking to the whole constellation, and requires;

These conditions have to have been held for at least 14 days in order for Constellation Sovereignty to come into effect.

Constellation Sovereignty allows for;

All conditions have to be kept in order for the Sovereignty level, or status, to remain in effect.

Before we go further, let us detail the Capital system a bit more;

Capital System

The ability to set a station as Capital is only possible when the sovereignty of the system reaches Sovereignty 3, and once selected, it is not possible to change capitals until Constellation Sovereignty has been lost again. This makes for a tactical decision to be taken when choosing your capital because of what if offers.

Setting a station (and indirectly the solar system) as Capital enables for Constellation Sovereignty and starts the countdown for Sovereignty 4 in that system; the countdown is started even if Constellation Sovereignty is not yet in effect, however, Sovereignty 4 only goes in effect once all conditions for it have been met.

Sovereignty 4 is the pinnacle of Upgradeable Sovereignty – it transforms the capital into a castle’s keep, with Constellation Sovereignty acting as the walls; so long as it is in effect, the Capital system cannot be conquered or contested. It remains, however, accessible (i.e. anyone can travel through it) and may be raided (the capital station’s services may be disabled as on any other station).

This document is the Property of CCP and is subject to Copyright laws, the original blog can be found here.